Rescue The Cute Little Girl

Rescue The Cute Little Girl

Welcome back, escapers! Story of this game , Sophia is cute girl, she unfortunately has been traped in the house. She told you that her parents left for vacation for almost three days. She's so hungry but she can't get out of the house. You called for help but that help won't come until tomorrow. You can't leave that poor little girl inside the house with that kind of situation. Because of this, you have to find a way to rescue the little girl. There are items around the house ,Find hidden objects and solve puzzles to open the door. Try to help the little girl to escape as soon as possible so you can talk on how to contact her parents back. Good luck and have fun!

Play Rescue The Cute Little Girl: Instructions

mouse/touchscreen

Who worked on the design and programming of this game?

This game was created by Flash From The Past, an independent developer or a larger company.

Which tags best represent the game’s features or themes?

The terms associated with the game’s content are: escape, IceS, logic.

What is the appropriate age range for playing this game?

This game is intended for players in the Kids, Teens, Young Adults, Adults, Seniors age range.

Which game development library is used for creating this game?

The software engine selected for building this game is Javascript.

How would this game be categorized in a gaming platform?

This game fits best in the Adventure category.

Does the game support mobile devices like smartphones and tablets?

Rescue The Cute Little Girl has been optimized for mobile users.

Is this game designed for younger audiences?

No, children cannot safely enjoy Rescue The Cute Little Girl.

Which gender is this game best suited for?

This game targets Male & Female players specifically.

Does the game display any blood or violent imagery?

Yes, Rescue The Cute Little Girl depicts blood in some form.

Does the game involve any cruel actions or scenarios?

Yes, Rescue The Cute Little Girl showcases cruel actions or themes.
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